Dark Souls 2 Pyromancy Slots
Dark Souls 2 Pyromancy Slots 3,6/5 9219 votes
I think you need the actual pyromancy flame hand which can be found by killing the swamp pyromancer or the pyromancy whitch at the swamp. Dark Souls Greatest Game. Would need 2 attunement slots. 20 Jun 2019 00:04. Pyromancy damage doesn't scale with any stat, however it does benefit from the casting speed increase of dexterity. At the casting speed cap of45 dexterity your casting speed will be roughly 15% faster (spell dependant) this means it synergizes well with high dexterity builds. Well, it has inherited most of the stat independent nature of Pyromancy from Dark Souls 1. Thus, roughly 85% of overall spell power of Pyromancy in Dark Souls 2 comes from the upgrade level of the Pyromancy glove itself, regardless of your stats.
Dark Souls 2 Pyromancy Slots Walkthrough
Bild | Name | Uses | Slots | Beschreibung | Acquired from | Kosten | Type |
---|---|---|---|---|---|---|---|
Fireball | 8-16 | 1 | A standard spell for pyromancers. Creates a fireball that is hurled at foes. To use pyromancies, equip a pyromancy flame to serve as the catalyst, and assign a pyromancy to an atunement slot. The power of a pyromancy is directly affected by the quality of the catalyst. | Rosabeth of Melfia, Salamanders, Chest after Flexile Sentry | 1200 | Ranged Attack Very Small AoE | |
Fire Orb | 4-8 | 1 | A stronger form of Fireball. Creates a fireball that is hurled at foes. Also inflicts damage to foes near point of contact. The power of pyromancies is influenced by one's pyromancy flame, which can be strengthened through reinforcement. | Rosabeth of Melfia, Salamanders | 3400 | Ranged Attack Small AoE | |
Great Fireball | 3-6 | 1 | The strongest form of Fireball. Creates a giant fireball that is hurled at foes. | Salamanders, Brightstone Cove Tseldora | Medium Range | ||
Great Chaos Fireball | 2-5 | 2 | Create a chaos flame, and hurl it at foes. | Brotherhood of Blood (Rank 3), Chancellor Wellager(NG++) | 17,400 | Medium Range | |
Firestorm | 4-8 | 1 | An ancient, primal pyromancy. Pillars of flame erupt near the caster. The Firestorm is said to be the wrath and ire of the spell's creator. | Titchy Gren, Poisonous Horn Beetles, Drangleic Castle | 4500 | Ranged Attack Large AoE | |
Fire Tempest | 2-5 | 1 | Giant pillars of flame erupt near the caster. | Shrine of Amana, Guardian Dragons | Ranged Attack Large AoE | ||
Chaos Storm | 2-4 | 1 | Creates multiple pillars of chaos flame. | Iron Keep | Ranged Attack Large AoE | ||
Combustion | 10-15 | 1 | An elementary spell for new pyromancers. Releases flame in front of the caster. The simplest pyromancy of all, but surprisingly effective. | Rosabeth of Melfia, Huntsman's Copse | 1500 | Short ranged Attack Small AoE | |
Great Combustion | 6-8 | 1 | Superior spell to Combustion. Releases intense flames in front of the caster. A very powerful spell, but so simple that it can be awkward to use. | Titchy Gren, Drangleic Castle | 4800 | Short ranged Attack Small AoE | |
Fire Whip | 4-8 | 1 | An ancient, primal pyromancy. Sweep foes with a whip-like flame. One of the original pyromancies. Effective use of it demands agile footwork, making it a difficult spell for most. | Titchy Gren, Bell Keepers in Belfry Sol | 3800 | Short ranged Attack Small AoE | |
Poison Mist | 2-5 | 1 | A fringe pyromancy of unknown origin. Creates a cloud of poison mist.. Stays in place for 8 seconds. This spell contradicts the very principles of pyromancy, suggesting that its creator had a heretical streak. | Rosabeth of Melfia | 3400 | Ranged AoE | |
Toxic Mist | 3-6 | 1 | A fringe pyromancy of unknown origin. Creates a cloud of poison mist. The poison gradually erodes the target's body, inflicting damage all the while. Whoever created this spell did not believe his enemies deserved a swift death. (Creates a cloud of toxic mist around your target. Does double the damage of poison and stays in place for 8 seconds.) | Straid of Olaphis | 1500 + Royal Rat Vanguard Soul | Ranged AoE | |
Acid Surge | 2-5 | 1 | A fringe pyromancy of unknown origin. Sprays an equipment-eroding acid. Does not directly damage foes, but eats away at their equipment instead. Yet another pyromancy inspired by perniciousness. | Straid of Olaphis | 1500 + Royal Rat Authority Soul | Ranged AoE | |
Lingering Flame | 4-8 | 2 | One of the pyromancies devised by Straid, the great mage of Olaphis. Release a static fireball that explodes when foes draw near. Straid was an oddly gifted mage, well-versed in both sorceries and pyromancies, but his curious temperament never allowed him to settle down in one place for very long. (Casts a fireball that travels a short distance before floating in the air for 30 seconds, after which it dissipates. Explodes when close to an enemy.) | Straid of Olaphis, Undead Jailer in Lost Bastille | 6700 | Ranged Attack Large AoE | |
Flame Swathe | 2-5 | 1 | One of the pyromancies devised by Straid, the great mage of ancient Olaphis. Great flames envelop and immolate faraway foes. Straid, always immersed in magic, never accepted an apprentice. As a result, much of his extensive knowledge is permanently lost. | Straid of Olaphis, Bellkeepers | 9500 | Ranged Attack Medium AOE | |
Forbidden Sun | 1-5 | 3 | Casts a giant fast moving fireball with long range, causing damage on impact and more so with an explosion. | Royal Sorcerer Navlaan | Ranged Attack Large AOE | ||
Flame Weapon | 4-8 | 1 | Pyromancy that imbues weapon in other hand with fire. Adds fire damage to the types of damage the weapon already inflicts. Pyromancy and sorcery are said to be like oil and water, but in fact their origins can be traced to a common source. Adds 50 fire damage and increases overall fire elemental power by 30% for 90 seconds to equipped weapon. | Straid of Olaphis by trading in Alte Hexen Seele. | 10000 | Weapon Buff | |
Flash Sweat | 4-8 | 1 | A pyromancy that internalizes the power of flame. Sweat profusely, reducing fire damage. Most useful when facing other flame-manipulating pyromancers. Just don't take the looks you get personally. Reduces incoming fire damage by 30% for 90 seconds. | Rosabeth of Melfia | 2300 | Self Buff | |
Iron Flesh | 2-4 | 1 | A pyromancy that internalizes the power of flame. Turns the body into iron, increasing defense and resistance. As one might guess, the rock-solid flesh enabled by this spell dramatically slows movement. Guaranteed to cause trouble if used at an inopportune moment. (Increases defense by 100, all resistances by 10%, poise by 100 but reduces movement speed. Lasts 20 seconds.) | Rosabeth of Melfia | 3500 | Self Buff | |
Warmth | 4-8 | 1 | One of the lost pyromancies preserved only in the Undead Crypt. Creates a gentle, warm flame that heals those who touch it. Fire can be a show of strength, but it is also a symbol of wisdom and comfort. Fire is what the caster wishes it be. | Corpse Rats, Grave Warden Agdayne | 5200 | AoE Heal | |
Immolation | 8-15 | 2 | A pyromancy that creates a coating of flame, allowing the caster to incinerate nearby foes. Needless to say, this is a perilous spell that burns the caster while active. (Lasts 30 seconds.) If a person is truly desirous of something, perhaps being set on fire does not seem so bad. | Belfry Sol | Self Buff |